﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using BSCore;

namespace BSEntities
{
    public abstract class Attack:GameComponent
    {
        public abstract float BaseDamage { get; set; }

        public abstract float BaseTileRange { get; set; }

        public abstract float BaseLayerRange { get; set; }

        public abstract float BaseAccuracy { get; set; }

        public abstract float BaseDuration { get; set; }

        public string Name { get; set; }

        public int SpriteSetID { get; set; }

        public SpriteSet SpriteSet
        {
            get
            {
                return BSCore.GameResources.GetSpriteSetByID(SpriteSetID);
            }
        }



        //TODO: Add Targeting and Graphics, 

    }
}
